Our team

Ours is the most amazing team in the world! For example, Gerard always wants something to get his teeth into, Tristan is partial to hanging out in smoky jazz clubs and Tim wants nothing more than to feed his creative appetite. Meet our team!

Tim Laning
founder & commercial director
Tim Laning
founder & commercial director

Is monstrously good at:
strategy, creative concepts and acquisition

Worked on the following at Grendel:
everything!

Current favourite game:
Pikmin 3, a computer game for the Wii U. It’s creative, funny and sometimes even complex

All-time favourite game:
System Shock 2. This game is nothing short of genius!

What can we use to lure you out of your cave?
the chance to invent concepts for games

What does the monster in you want most of all?
to still its creative hunger!

Jan-Jaap Severs
founder & operational director
Jan-Jaap Severs
founder & operational director

Is monstrously good at:
improving himself and Grendel Games

Worked on the following games (among others) at Grendel:
all game productions from 2003 onwards

Current favourite game:
Streetfighter, and not only one episode, but the entire series!

All-time favourite game:
hmmm, that changes a lot

What can we use to lure you out of your cave?
the opportunity to create wonderful things

What does the monster in you want most of all?
to turn Grendel Games into a successful and highly acclaimed company!

Tristan Lambert
game design director
Tristan Lambert
game design director

Is monstrously good at:
organizing and designing

Worked on the following games at Grendel:
Gryphon Rider, Wijk & Water Battle, Missie Meldkamer, Brief foar de Kening

Current favourite game:
Star Wars Battle Front, particularly on account of the feeling of nostalgia it brings up

All-time favourite game:
Baldur’s Gate II, for its strong plot

What can we use to lure you out of your cave?
the opportunity to work on continuous improvement

What does the monster in you want most of all?
to drink whisky in a smoky jazz café

Friso Roolvink
producer
Friso Roolvink
producer

Is monstrously good at:
organizing and planning

Worked on the following games at Grendel:
Garfield’s Count Me In

Current favourite game:
Paladins, an online competitive game where you can only win if you work together as a team

All-time favourite game:
Civilization, an all-time favorite because you have to plan millennia in advance to eventually achieve world domination

What can we use to lure you out of your cave?
Boardgames! Playing them, but also creating them. In all shapes and sizes

What does the monster in you want most of all?
see ‘All-time favorite game’

Anne Draaisma
art director
Anne Draaisma
art director

Is monstrously good at:
thinking up and visualizing new concepts

Worked on the following games at Grendel:
Garfield, Wijk & Water Battle

Current favourite game:
Devil Daggers

All-time favourite game:
just one game? I’ve got a lot more than just one! Well, all right then. Trespasser. A Jurassic Park game from 1998

What can we use to lure you out of your cave?
cool, innovative ideas and game jams

What does the monster in you want most of all?
to be the best, to growl like a monster!

Remi van Loenen
game designer
Remi van Loenen
game designer

Is monstrously good at:
using existing game play elements in new ways for new experiences

Worked on the following at Grendel:
all games; I have been with Grendel Games from the very beginning

Current favourite game:
Money Movers 2

All-time favourite game:
the first Tomb Raider on Playstation 1

What can we use to lure you out of your cave?
the chance to do something fun with other people

What does the monster in you want most of all?
to create a product that people will reminisce about ten years from now and say: “Do you remember that moment when you…”

Lieuwe de Wit
2d artist
Lieuwe de Wit
2d artist

Is monstrously good at:
thinking something up and then visualizing it in 2D or 3D

Worked on the following games at Grendel:
everything; I was involved from the very beginning

Current favourite game:
Darksiders II. In this game, the player has to solve problems, collect items, discover things and fight. It took me quite a bit of time to get through all the levels

All-time favourite game:
Return to Castle Wolfenstein. You experience this game through the eyes of the main character

What can we use to lure you out of your cave?
home-made lasagne!

What does the monster in you want most of all?
to create entire worlds through games

Alexander Batstra
3d artist
Alexander Batstra
3d artist

Is monstrously good at:
creating characters in 3-D and achieving visually technical tours de force

Worked on the following games at Grendel:
Underground, Wijk & Water Battle, Garfield, Diamond Dan

Current favourite game:
i enjoy trying everything that’s new, so I constantly have a new favourite, currently this is Uncharted 4 and Ratchet & Clank

All-time favourite game:
that’s a difficult choice; either Rainbow Six or Bad Company 2

What can we use to lure you out of your cave?
Shooters! I was once in second place at world level with the shooter Rainbow Six. And sports, of course, because you need to ensure a good balance

What does the monster in you want most of all?
to gain more and more knowledge

Pascal van Oldenmark
accountant
Pascal van Oldenmark
accountant

Is monstrously good at:
finances

Worked on the following at Grendel:
financial business operations

Current favourite game:
Call of Duty

All-time favourite game:
an offline game: football, played outside on a football field

What can we use to lure you out of your cave?
my family

What does the monster in you want most of all?
to be successful

Alex Wijnbeek
developer
Alex Wijnbeek
developer

Monstrously good in:
engine and Gameplay Programming, Polish, immersing myself in my work

Worked on the following at Grendel:
Underground, Gryphon Rider, Garfield, Brief foar de Kening, Wijk & Water Battle, NomNomNom

Current favourite game:
Fallout 4, because the setting was created so fantastically and I enjoy the adventure/RPG aspect

All-time favourite game:
Golden Sun. I spent hundreds of hours playing this JRPG and it was a great source of inspiration to me

What can we use to lure you out of your cave?
the chance to play and develop games

What does the monster in you want most of all?
to try out new techniques and expand my knowledge

Erwin Terpstra
developer
Erwin Terpstra
developer

Is monstrously good at:
rendering technology

Worked on the following at Grendel:
Underground, Wijk & Water Battle, Garfield, Brief foar de Kening, Meunstertún

Current favourite game:
Factorio, because this game challenges you to come up with solutions

All-time favourite game:
Dark Souls

What can we use to lure you out of your cave?
the opportunity to learn new things

What does the monster in you want most of all?
to get better at what I do, to learn how things work

Gerard van der Lei
developer
Gerard van der Lei
developer

Is monstrously good at:
algorithms and data structures

Worked on the following games (among others) at Grendel:
a large portion of the game productions, including Underground, Garfield en Wijk & Water Battle

Current favourite game:
Dark Souls

All-time favourite game:
Planescape Torment, particularly because of the strong story line

What can we use to lure you out of your cave?
the opportunity to solve interesting problems and sports like climbing

What does the monster in you want most of all?
to be given a challenge; to have something to sink my teeth into!