Jobs & internships

For the second semester of 2017 all of our internship positions have been filled.

It’s great that you’re interested in working or doing an internship with us! If you’re looking for an internship, take a look at this page to see how it all works. To make the application process as easy as possible, we have set up a profile for each discipline. Do you match this profile? Then we would love to hear from you! Each semester we have one internship per discipline available.

Want to come and work with us? Not a bad idea either: our current vacancies are at the bottom of this page. If there’s nothing here for you, but you’d still like to work with us, find out how to send an open application on our contact page.

General profile

  • You’re looking for an internship of one semester (20 weeks) or longer.
  • You’re socially skilled.
  • You love to work in a team.
  • You have an independent and initiative-oriented work attitude.
  • You speak and write English fluently.
  • You enjoy playing and developing games.
  • You’ve got the motivation to get started in the game development industry.
  • You keep in mind that you’re applying for a game development position, and therefore show work that fits this context.
  • You’re aware that working in the game industry isn’t always a fairytale and sometimes it can be frustrating, annoying or difficult.


  • Resume.
  • A cover letter in which you explain why you want an internship at Grendel Games.
  • Always show your best and most recent work.

Engineering profile

  • You have experience with an object-oriented programming language (C#/C++/Java).
  • You have experience with the Unity3D engine.
    • Experience with Unreal Engine is also accepted, as long as you want to spend time learning to work with Unity3D.
  • You have experience in designing, implementing and debugging algorithms and data structures.
  • Focus on writing reusable, maintainable and expandable code.
  • You master mathematics at HAVO level.
    • A grasp of vector mathematics is beneficial.


  • Two or more game development related projects that give us a good idea of your skills. We prefer to have a playable / testable version, but the code is most important.
  • Tell us which parts of code you would like to highlight.
  • If you have worked on a project with multiple programmers, make sure it’s clear what parts you’ve made!

Design profile

  • You’re able to translate serious goals into fun gaming mechanisms.
  • You speak and write Dutch fluently.
  • You distinguish yourself in (at least) one of the following skills:
    • Narrative design.
    • UX / UI design.
    • Game balance.
    • Level design.


  • At least one Game Design Document from your hand.
  • Material which shows us your contribution to at least 3 different games.

Art profile

  • You can showcase work in different styles, from cartoon to realistic.
  • You can show us work which has different applications, such as environment design, character design, UI design, 2D assets, texture work, etc.
  • You display the ability to produce game-ready assets.
  • You should demonstrate good 2D/3D/animation skills. Think of composition, drawings, sketches, color usage and such.


  • Make clear why you made every piece of work.
  • Always attach technical details such as resolution, polycount, wireframes etc.
  • Show your workflow in at least one piece of work: from idea, sketch, technique that you used to the finished product.
  • If you apply for an animation internship, we would like to see you’re well-versed in the animation principles. At the very least show us a walk-cycle of a character.
  • Make sure your portfolio is neat, well-kept and easily accessible. We prefer Sketchfab for 3D models and animations, and Art Station for 2D work.

No open positions

There are no open positions at this time. Please check back later.